Yay data! Plus visualization! Love it.I can shed some light on what's going on at Margle Palace though: Margle Palace despite not always having a lot of people is very 'busy' graphically and requires a lot of 'culling'. Culling is when we take everything the game thinks it can see and gets rid of the things it can't see (because it's hidden behind other things for instance). This can be very expensive and Margle Palace is one spot where it's especially obvious.Unfortunately without culling Margle Palace would be even worse! A simple test on my local server indicates a drop from 30 fps to 7 fps with no NPCs present. However culling is something we're looking at and experimenting with. A bit over a week ago we pushed a change onto the PTS that will allow us to better optimize for culling, assuming it works as intended. So please go test it out and make sure things are working in a similar fashion as on live!
Snedhepl: RIFT & Multicore - some graphs
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