Saw in another thread some questions about Glyph and Wine so I decided to see if I could get it working and detail what I did.
The version of Linux I am using is Ubuntu 14.04 x64 and it is running inside an Oracle VM Virtualbox.
I installed the version of Wine that came from the standard repositories, downloaded the GlyphInstall.exe from the Trion website and gave it ago.
Code:
wine glyphinstall.exe
Did a bit of digging and the version that Ubuntu installed was 1.6.5. The latest development version is 1.9.11 !!. Thats a huge difference!
So I followed the instructions here: http://ift.tt/1TpRntx
Uninstalled Wine, re-installed the winehq-staging version and tried again.
Success! Glyph Installed fine!
Code:
cd ~/.wine/drive_c/Program\ Files\ \(x86\)/Glyph wine GlyphClient.exe
To save myself bandwidth I copied my Windows install of RIFT into the VM and pointed Glyph at it and pressed Play.
- Note, I DO NOT recommend that you mount your existing RIFT install and use it directly, as there is a good chance Glyph will delete it because it thinks it is corrupt. Copy it to your linux partition to be safe.
Another crash. A bit of googling and log checking and the cause is that the D3D9 emulation layer in Wine is pretty poor so you need a copy of the 32bit version of d3dx9_43.dll from a working Windows Install (or use winetricks http://ift.tt/1sSjEjY)
Copied that to the same place rift.exe was and pressed play.
Success! RIFT loaded!.
The starting movie didn't play, but that's not a big issue, click on the blank screen and it goes away.
It proceeded to load and was able to log in without issue.
Because I was using a virtual machine I set all the graphics settings to the lowest and used the legacy render to get a usable FPS for a quick run around test.
End result
Playing RIFT under Linux is viable with the latest Wine version.
I can't really comment on either graphics or audio performance as I was running in a pretty slow VM without accelerated graphics drivers.
Running RIFT and Glyph under Wine
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