I raise you a thread.
Warden
5 stacks of dangers of the deep is too many. Not only is it an incredible pain to re-stack should you accidentally drop the stacks, certain mechanics almost guarantee your stacks drop. Honestly, I wouldn't mind the stacks going away and just having the bonuses be passive, but that may simplify warden too much. 3 stacks with the same effect as current would probably be fine.
The same can be said for 4 stacks of soothing stream. While monsoon can apply 4 stacks to yourself, in a 20 man raid this is still rng. Since soothing stream/ripple is a major part of warden throughput it would be nice if there were a way to apply 4 stacks instantly on a 1 minute cd.
While you are incentivized to use dps abilties to proc faith's reward, spamming geyser is a massive dps loss over dehydrate, banish, and oversaturation (after ripple/monson). Moving the heal portion of geyser to a passive proc on using a DPS ability would make it so that wardens are able to DPS while keeping up the bare minimum of healing.
The mana drain of healing effusion is insane. While I appreciate the mana gate of higher throughput abilities, I'd like to have mana at some point in my life. Moving cascade off gdc would be a start. There isn't a real reason why that costs a gcd while phys's adrenaline shot is a 20s cd and off gcd. Even with that it feels that warden's mana drain is significantly higher than it needs to be. Perhaps tie some sort of mana regen to tidal surge. Something like 5% max mana back on next heal.
On that note, pls fix tidal surge + moonsoon/ripple. Tidal surge + downpour is fun but I'd like my op healz.
Orbs of the tide/stream proc inconsistently on damage. In fact, I have yet to figure out what exactly procs orbs. They really should proc on every instance of damage.
Warden has massive overhealing potential but no real way to convert that to effective healing. Not sure exactly how to fix this issue but giving it the phys/tact treatment and converting non-hot overhealing to a hot doesn't sound horrible.
Please remove pushback. I am aware warden can get pushback resistance in senti but there is absolutely 0 reason for it to be in the game for only a handful of specs while every other spec ignores it.
Why does geyser proc divine favor? It is not a single target heal.
Purifier
I haven't tested on the pts enough to really have a good grasp on what should be changed after the shielding changes other than the few words I have said to vladd. I'll just leave it at the few things that have not changed.
Remove divine favor. This is still probably the stupidest effect I've seen in a while. It makes the spec such a joke instead of moving the healing to relevant abilties and forcing puris to use their brain, divine favor puts too much emphasis on passive healing.
Flare-up should be nerfed/reworked. In its current iteration it is too strong for people who use symbol of the sun properly. I am not even sure it will work properly post shielding nerf since new shields are very likely to eat into SoTS.
Remove flame of life (and life's rapture). Leave raid healing to raid healers and make them work for it. Also make raids actually have to think about rough healing mechanics rather than having a spell counter any possible raid damage mechanic.
Spiritual conflagration feels like it has scaling issues. It's hard to describe but it is incredibly weak compared to other healing cds like biofeedback.
Latent blaze should be reworked to something more active. Consistent get out of jail free cards make healing a joke. It is too good for the gcd investment.
Defiler
Links are toxic. Similar to how shielding breaks how raids are designed, the existence of links similarly affects raid design. Remove links and give defiler active mitigation cds.
As a support/dps spec it should have a 1s gcd not 1.5s. I'd further like to to have defiler gameplay be deeper. Currently the max dps rotation is mostly 1 button and incredibly boring to play. I'll leave that to you since I suck at stuff like this.
Move beacon off gcd. Not sure why this is on gcd but it makes moving bosses annoying since you are forced to waste a gcd on a non-dps ability to move your beacon.
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I'll leave the dps specs to people who dps way more than I do. I might chime in if they don't fall for the bait though.
Warden
5 stacks of dangers of the deep is too many. Not only is it an incredible pain to re-stack should you accidentally drop the stacks, certain mechanics almost guarantee your stacks drop. Honestly, I wouldn't mind the stacks going away and just having the bonuses be passive, but that may simplify warden too much. 3 stacks with the same effect as current would probably be fine.
The same can be said for 4 stacks of soothing stream. While monsoon can apply 4 stacks to yourself, in a 20 man raid this is still rng. Since soothing stream/ripple is a major part of warden throughput it would be nice if there were a way to apply 4 stacks instantly on a 1 minute cd.
While you are incentivized to use dps abilties to proc faith's reward, spamming geyser is a massive dps loss over dehydrate, banish, and oversaturation (after ripple/monson). Moving the heal portion of geyser to a passive proc on using a DPS ability would make it so that wardens are able to DPS while keeping up the bare minimum of healing.
The mana drain of healing effusion is insane. While I appreciate the mana gate of higher throughput abilities, I'd like to have mana at some point in my life. Moving cascade off gdc would be a start. There isn't a real reason why that costs a gcd while phys's adrenaline shot is a 20s cd and off gcd. Even with that it feels that warden's mana drain is significantly higher than it needs to be. Perhaps tie some sort of mana regen to tidal surge. Something like 5% max mana back on next heal.
On that note, pls fix tidal surge + moonsoon/ripple. Tidal surge + downpour is fun but I'd like my op healz.
Orbs of the tide/stream proc inconsistently on damage. In fact, I have yet to figure out what exactly procs orbs. They really should proc on every instance of damage.
Warden has massive overhealing potential but no real way to convert that to effective healing. Not sure exactly how to fix this issue but giving it the phys/tact treatment and converting non-hot overhealing to a hot doesn't sound horrible.
Please remove pushback. I am aware warden can get pushback resistance in senti but there is absolutely 0 reason for it to be in the game for only a handful of specs while every other spec ignores it.
Why does geyser proc divine favor? It is not a single target heal.
Purifier
I haven't tested on the pts enough to really have a good grasp on what should be changed after the shielding changes other than the few words I have said to vladd. I'll just leave it at the few things that have not changed.
Remove divine favor. This is still probably the stupidest effect I've seen in a while. It makes the spec such a joke instead of moving the healing to relevant abilties and forcing puris to use their brain, divine favor puts too much emphasis on passive healing.
Flare-up should be nerfed/reworked. In its current iteration it is too strong for people who use symbol of the sun properly. I am not even sure it will work properly post shielding nerf since new shields are very likely to eat into SoTS.
Remove flame of life (and life's rapture). Leave raid healing to raid healers and make them work for it. Also make raids actually have to think about rough healing mechanics rather than having a spell counter any possible raid damage mechanic.
Spiritual conflagration feels like it has scaling issues. It's hard to describe but it is incredibly weak compared to other healing cds like biofeedback.
Latent blaze should be reworked to something more active. Consistent get out of jail free cards make healing a joke. It is too good for the gcd investment.
Defiler
Links are toxic. Similar to how shielding breaks how raids are designed, the existence of links similarly affects raid design. Remove links and give defiler active mitigation cds.
As a support/dps spec it should have a 1s gcd not 1.5s. I'd further like to to have defiler gameplay be deeper. Currently the max dps rotation is mostly 1 button and incredibly boring to play. I'll leave that to you since I suck at stuff like this.
Move beacon off gcd. Not sure why this is on gcd but it makes moving bosses annoying since you are forced to waste a gcd on a non-dps ability to move your beacon.
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I'll leave the dps specs to people who dps way more than I do. I might chime in if they don't fall for the bait though.
What -I- think needs to change about Clerics - You?
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