I've been doing some research into melee recently, especially on the PvP side of things, and have found some things that are quite concerning and unbalanced.
1) Essence of Wind - Mitigation (Problem: Cooldown [45s] isn't balanced with all other classes)
I don't think there is a problem with Harbinger having this ability, by itself, but also no other class has this short of a CD on such a strong mitigation (not in a DPS class).
Examples from other classes:
2) Blade Rush - Melee Charge/CC (Problem: Crowd Control Effect isn't balanced with all other classes)
I also have no problem with this ability, by itself, but no other melee class has a charge that can also stun for any length of time. Not to mention I don't think there is a class that can consistently stun every 15s and have that same ability still do damage to the enemy, and honestly I feel that's way too many stuns for a DPS class, or at the least the other DPS classes aren't balanced to have this many stuns.
Examples from other classes:
This makes for some very unbalanced encounters, especially in PvP. It looks like to balance this the 4s stun on Blade Rush should be a 1.5s root like every melee class in the game. They could keep their stun, but it should require its own GCD. I also feel like Essence of Wind should have a longer cool down considering Harbs can keep up Blazing Light with no problems. A minute would seem balanced if the charge/stun becomes a charge/root, or 2 minutes and only 25% dodge if they can stun every 15 seconds without wasting a GCD to non-damage ability.
Please balance our classes <3
1) Essence of Wind - Mitigation (Problem: Cooldown [45s] isn't balanced with all other classes)
I don't think there is a problem with Harbinger having this ability, by itself, but also no other class has this short of a CD on such a strong mitigation (not in a DPS class).
Examples from other classes:
- Side Steps - Cooldown: 2 minutes
- Windwalk - Cooldown: 1 minutes
- Judicial Privilege - Cooldown: 1 minutes
- Touch of Life - Cooldown: 2 minutes (Note: This is from Paladin, and I know it's not from a DPS soul, but warriors don't really have strong mitigation in any DPS soul. I have seen touch of life used for PvP plenty though.)
2) Blade Rush - Melee Charge/CC (Problem: Crowd Control Effect isn't balanced with all other classes)
I also have no problem with this ability, by itself, but no other melee class has a charge that can also stun for any length of time. Not to mention I don't think there is a class that can consistently stun every 15s and have that same ability still do damage to the enemy, and honestly I feel that's way too many stuns for a DPS class, or at the least the other DPS classes aren't balanced to have this many stuns.
Examples from other classes:
- Bull Rush - Crowd Control Effect: 1.5s root
- Thread the Trees - Crowd Control Effect: 1.5s root
- Ride the Lightning - Crowd Control Effect: 1.5s root
- Flash of Steel - Crowd Control Effect: 1.5s root
This makes for some very unbalanced encounters, especially in PvP. It looks like to balance this the 4s stun on Blade Rush should be a 1.5s root like every melee class in the game. They could keep their stun, but it should require its own GCD. I also feel like Essence of Wind should have a longer cool down considering Harbs can keep up Blazing Light with no problems. A minute would seem balanced if the charge/stun becomes a charge/root, or 2 minutes and only 25% dodge if they can stun every 15 seconds without wasting a GCD to non-damage ability.
Please balance our classes <3
Concerns with unbalanced Harbinger abilities
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