It's now been more or less a year, and there are still plenty of PvP-specific bugs, oversights, anomalies or things that seem to have been half fixed.
- Bolstering does not affect weapon DPS. This gives warriors/rogues with t2 weapons a rather significant advantage that is only getting worse as time goes on.
- Most procs are not reduced for PvP, or it appears that only half their effect is. For example, the Totek's Will type trinkets heal the tooltip value with the instant heal but the HoT seems to be reduced. It means that expert healing weapons are probably better than t1 weapons for some callings. Dreamsources can be ~5% of a well geared player's DPS. And yet ethereal touch's damage is reduced correctly for PvP...
- Various class abilities behave differently to how they probably should.
- The trinket slot is not bolstered. It's not just a proc slot any more, it'd be great if it got given some love.
- The BA flag tooltip does not mention the healing reduction it applies.
- Ghar Station Eyn is not always symmetrical with the 3 point egg spawns.
Trion, did you forget this stuff? (bugs)
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