mardi 5 juillet 2016

Ocho: Why use Elo system in warfronts

Quote Originally Posted by thelarry View Post
How is it that these systems were working independently when only one of them (the weighted one) was used to determine matches? Just trying to understand how a weighted matchmaking system produced viable data for the unweighted one
So ELO isn't reliant on balanced matchmaking, imbalanced matchmaking still provides the right data with a large enough data set. As long as matches are being played, it can generate an accurate score over time.
Quote Originally Posted by McChaffe View Post

RIFT needs WN8 (better known as an efficiency rating) for RIFT pvp. Elo doesn't determine individual player skill. It just shows that some people will get carried through games to better elo.

WN8 is an interesting one. If you note games where that data is available, people with high WN8 ratings usually have pretty similarly high win percentages. Even a small deviation (more than say 1%) away from 50% is pretty significant over time. The rare outlier is a person with great mechanical skills at the game, but poor situational awareness (or just a bad team player). These people tend not to win matches, which makes them effectively bad at winning the game, so ELO is more accurate in that sense.Or to put it more simpl,. it doesn't matter if you're topping the charts if you're killing the wrong people.

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Ocho: Why use Elo system in warfronts

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