In patch 3.7, Fading Light became non-functional, i.e. when the player was debilitated Fading Light was non-responsive and did not free the player. This was reported in the All "break frees" are not working thread on 16th.
The patch notes for Rift 3.7 Hotfix 3 say this...
Well, this issue was not with Break Free, but with Fading Light, and it was not only affecting players in PvP but also in PvE.* PVP: Break Free now works as expected again
Having tanked Citadel of Insanity today, I was cocooned by boss 2, Break Free worked, Fading Light did not. I was also stunned by the stealthed assassins in the trash mobs between boss 2 and 3, again Break Free worked, Fading Light did not. At boss 3, I was stunned by the boss, again Break Free worked, Fading Light did not.
Could you please address the fact that Fading Light is not currently functional and has been that way now for over a week.
Fading Light is still not working since patch 3.7
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